﻿using System;
using System.Collections.Generic;

public class BattleLogic 
{
    public BattleLogic()
    {
        //m_monsterGroup = new MonsterGroup();
        //m_playerParty = new PlayerParty();
    }

    // process battle logic 
    public void Update(double deltaTime)
    {
    }


    private MonsterGroup m_monsterGroup = new MonsterGroup();
    private PlayerParty m_playerParty = new PlayerParty();
}
